The Time Portal

This was a surprise project… Some people came to our time machine show in our garage all those years ago, years later they work at an agency and want to replicate the show for a larger audience to promote Stella Artois’ sponsorship of the the Wimbledon tournament. So they asked us if we could that.

We said sure (but this time got to collaborate with the immersive theater company Les Enfants Terribles to make this happen). It was quite a huge task to plan our an immersive experience that runs across multiple builds on multiple floors with timed audiences that think they are the only group in the show. It was all themed around a whimsical version of old London, with a blend of real and fiction characters including Jack the Ripper, Scrooge, Faggin, Queen Victoria and a whole host of circus performers, street traders and mischievous young scamps.

Read more here.

Immersive Cult: Voodoo

Friends of ours, Immersive Cult (an immersive/experiential/theatrical company), asked us to help come up with some concepts for a Voodoo themed event in a very exclusive London venue for Halloween. We had free reign to change every room in the venue, so we drew up a master concept that transformed the swanky club into a mix of a decaying New Orleans Voodoo underground, with a bit of a hot and steamy backstreet Blues bar.

 

The night had a cast of characters roaming the floor, which were part of an unfolding story. As the night drew on, Marie Laveau (The Voodoo Queen) summoned the Voodoo priest Baron Samedi from his grave. He slowly possessed the night dwellers, and led them all into a voodoo dance frenzy.

 

We laid all of this out into a presentation along with sketches and mood boards, and then (due to other commitments) left it in Immersive Cult’s hands to bring to life. What we experienced when we finally arrived on Halloween was amazing. They utterly surpassed any expectations. The set was spot on. The performers were eerily authentic. The story was effortlessly weaved into the night… and on top of that, everyone seemed to have a blast.

 

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Immersive Cult is led by two brilliant dudes we met on a few Secret Cinema projects – Francesco Pastori and Garrett Moore. These guys know their stuff, please throw all of your immersive project briefs in their general direction, you won’t be disappointed.

 

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Fiat: VR Dynamo, The Power of X

 
Our first project at Framestore – A virtual reality experience with Dynamo and the new Fiat 500X.

 
Above is a short teaser of what you see inside the experience, to see the real thing you’ll need to see it in an Oculus Rift at one of the many car shows or dealerships it’s being demonstrated in across 19 regions of Europe. Or just download the Google Cardboard version here.

 
The full Oculus Rift experience includes maybe the world’s first illusion in VR, as well as 4D seat rumbling effects. I can’t tell you what the actual trick is, that would spoil it the magic, but we worked with Dynamo to make sure he was happy with the trick we designed.

 
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Dynamo was shot as live action, but everything else is computer generated imagery, including a completely photo real car. Creating the CG for this was a monstrous task. To work in VR, we had to make 2 videos (one for each eye), each at extremely high resolution (4K) and running at 60fps. To render this we used Framestore’s render farm at full capacity, each frame of footage taking 90% of the processing power as Gravity did. Rending it on a single computer would take 184 years.

 
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EE- The Big Mobile Network Race

 
For just over a year EE was the only provider of 4G in the UK. As the other networks finally released their 4G services we needed to show how EE’s 4G was faster and bigger than all the others.

 
This was my last project while working at Poke, while Framestore handled the production and effects, which made my job transition from one company to the other eerily smooth.

 


Trick or Treat 2014: The Dungeon

As is always the case, we decided to up our game a bit for the Trick or Treaters this Halloween so we built a proper haunted house walk through maze in the front garden. I doubt any of the kids got the story of a journey through an old haunted mansion, out through the graveyard, a brief encounter with the ghostly family that haunt the place, and then into the secret hidden dungeon out the back (watch out for the mad monk!), but they seemed to enjoy it anyway. Except for the kids that either ran away or burst into tears – the sign of a job well done right?.
Halloween seems to have become a bit of a thing in our town of Collier Row, with families driving from all over to wander the streets in costumes looking for the many houses that make a real effort, and even build small haunts like ours. We had over 400 kids come through our doors alone.
Now… what to do next year?








A few more photos here.

Secret Cinema: The Grand Budapest Hotel

 
When Secret Cinema recreated Wes Anderson’s The Grand Budepest Hotel inside a disused warehouse, we took care of the outside. Working with projection designer Nina Dunn, we re-created the hotel frontage from the film and projected it over the warehouse.

 
To bring it to life we added live action of characters in the windows, a snow storm, ZZ banners blowing in the wind and lights turning on and off in various rooms.

 
This frontage served as an introduction to the amazing rich world Secret Cinema had created inside the building.

 

Future Cinema: Who Framed Roger Rabbit

 

To help create the world of Who Framed Roger Rabbit with Future Cinema a lot of of fun and quite tricky effects were needed. The plan was to transform East London’s Troxy theatre into the film’s Ink and Paint club, complete with toon staff, toon hunting weasels and a whole night of overly animated cabaret acts before Jessica Rabbit’s big number after her treatment done by Galumbeck plastic surgery.

 

We created a completely puppet-able Bongo the Gorilla animation (developed by Jamie Ingram) that was controlled by an actor hidden from view that welcomed people to the club. The actor interacted with the crowd via a hidden camera, a microphone controlling Bongo’s mouth and keyboard controls to gave him 3 different emotions.

  

Once inside the venue we helped create 2 key animations that interacted with performances on a huge invisible mesh projection screen stretched across the stage; a toon piano that squashed poor old Teddy Valiant in a massive explosion and a 40ft tall silhouette of Jessica Rabbis’s dramatic entrance onto the stage. For Jessica we worked with Framestore and video projection designer Nina Dunn to create the animation, and then Future Cinema’s production team synced up the invisible mesh screen to disappear for the live actress to take over the performance.

Future Cinema: Ghostbusters

 
Bustin’ makes everyone feel good it seems, as the crowd at Future Cinema’s Ghostbusters where one of the most excited yet.
 
Our role this time was everything digital. This began with websites for the New York Evening Post, The Columbia University Institute of Paranormal Activity, The Ghostbusters’ own website (designed and built by Doctor Spengler of course) and a high fashion magazine promoting this year’s (1984) New York Fashion Week being hosted in the prestigious (and newly renovated since it’s alleged ghost infestation) Sedgewich Hotel.
 
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Once people got the show, during the fashion gala Walter ‘Dickless’ Peck shuts down the power grid to the nearby Ghostbusters containment unit and many spooky things start going bump during the night.
 
As the film started to roll, scenes leapt off of the screen and into the building, more so than Future Cinema has ever attempted before. We helped concept some of these performances and created 5 projection mapped animated sequences that interacted with performers. Our major effect was the proton streams coming from the performers’ blasters to catch smiler. Our first crude test was conducted in our garage, nobody died, except Slimer, who technically was already dead:
 

 
To do this we recreated the plasma stream effect in After Effects and created a completely animated Slimer model in Cinema 4D. For the other effects (seen the video at the top of this post) we created a series of ghostly attritions, a full lighting storm, realistic dripping slime and a hotdog (with mustard and ketchup).
 
For the night we got to go along and experience the show with some mates we decided to we’d never get a better excuse to make some Ghostbuster costumes. So we did – and this is our journey home:
 





 

Trick or Treat 2013

 
We upped our game a bit for this year’s Halloween Trick-or-Treaters. We put a canopy over the whole front garden which allowed us to create a spookier atmosphere with some new lighting and projection effects, added a load of new props and Dad parked the car on a Zombie.
 
People seemed to be really getting into it this year with packs of kids roaming the streets all in great costumes and lots of other houses in the neighbourhood putting on little haunts and effects. It actually felt like that scene from E.T. that I always wanted Halloween to feel like.
 
By counting the sweets mum gave out, we must have seen 340 kids, and at least 3 of them left in tears… our work here is done.