Future Cinema: Who Framed Roger Rabbit

 

To help create the world of Who Framed Roger Rabbit with Future Cinema a lot of of fun and quite tricky effects were needed. The plan was to transform East London’s Troxy theatre into the film’s Ink and Paint club, complete with toon staff, toon hunting weasels and a whole night of overly animated cabaret acts before Jessica Rabbit’s big number after her treatment done by Galumbeck plastic surgery.

 

We created a completely puppet-able Bongo the Gorilla animation (developed by Jamie Ingram) that was controlled by an actor hidden from view that welcomed people to the club. The actor interacted with the crowd via a hidden camera, a microphone controlling Bongo’s mouth and keyboard controls to gave him 3 different emotions.

  

Once inside the venue we helped create 2 key animations that interacted with performances on a huge invisible mesh projection screen stretched across the stage; a toon piano that squashed poor old Teddy Valiant in a massive explosion and a 40ft tall silhouette of Jessica Rabbis’s dramatic entrance onto the stage. For Jessica we worked with Framestore and video projection designer Nina Dunn to create the animation, and then Future Cinema’s production team synced up the invisible mesh screen to disappear for the live actress to take over the performance.

Future Cinema: Ghostbusters

 
Bustin’ makes everyone feel good it seems, as the crowd at Future Cinema’s Ghostbusters where one of the most excited yet.
 
Our role this time was everything digital. This began with websites for the New York Evening Post, The Columbia University Institute of Paranormal Activity, The Ghostbusters’ own website (designed and built by Doctor Spengler of course) and a high fashion magazine promoting this year’s (1984) New York Fashion Week being hosted in the prestigious (and newly renovated since it’s alleged ghost infestation) Sedgewich Hotel.
 
mag
 
Once people got the show, during the fashion gala Walter ‘Dickless’ Peck shuts down the power grid to the nearby Ghostbusters containment unit and many spooky things start going bump during the night.
 
As the film started to roll, scenes leapt off of the screen and into the building, more so than Future Cinema has ever attempted before. We helped concept some of these performances and created 5 projection mapped animated sequences that interacted with performers. Our major effect was the proton streams coming from the performers’ blasters to catch smiler. Our first crude test was conducted in our garage, nobody died, except Slimer, who technically was already dead:
 

 
To do this we recreated the plasma stream effect in After Effects and created a completely animated Slimer model in Cinema 4D. For the other effects (seen the video at the top of this post) we created a series of ghostly attritions, a full lighting storm, realistic dripping slime and a hotdog (with mustard and ketchup).
 
For the night we got to go along and experience the show with some mates we decided to we’d never get a better excuse to make some Ghostbuster costumes. So we did – and this is our journey home:
 





 

Future Cinema: Saturday Night Fever

 
For Future Cinema’s production of Saturday Night Fever, we created the website for the 2001 Odyssey club, the hippest disco joint in town. Working with Stephen Emslie and James Tiplady (a really jolly good new member of the team), we designed a system that allowed people to book their entrance time to the venue, as well as set them up with a character to play as for the night.
 
Each character was a member of one of 5 New York gangs from the ’70s, and they were given a briefing on how to behave for their gang as well as how to dress. They were also given a unique New York ID card to print out and bring with them which got them into the club and helped them meet up with fellow gang members.

Secret Cinema: Brazil

 

Since before we started working with Secret Cinema, we’d always come out of one of their shows after a great night and say “when are they going to man up and do Brazil?”. They manned up.

 

 

We were involved very early on this one (as usual collaborating with mega developer Stephen Emslie), we helped concept and create the pre-narative experience audience members take part in during the month leading up to the show. How they interacted with the system directly influenced their final show experience.

 

The moment any audience member bought a ticket, they became employees of G.O.O.D., a fictional company that mimics the bureaucratic and brutal themes of the film (remember we can’t blow the cover of what the film actually is yet). Employees are given access to the company intranet after filling a deliberately lengthy appraisal form. Here they can keep abreast of all company developments, as well as access a G.O.O.D. subsidiary division called D.R.E.A.M.S, a research company that all employees have to record their dreams with.

 

appraisal

 

intranet-home

 

dreams

 

Employees are also tasked to form connections with their colleagues by collecting Social Identification Numbers from each other using the commenting system to increase their rank in the company.

 

connection

 

A few days before the show, each employee is informed they have been transferred to a new department and given instructions of the proper dress code required for their new role.

 

tranfer

 

On the night of the show, employees are instructed to report to G.O.O.D. HQ, a 13 story office block in Croydon (where some of Brazil was shot), and G.O.O.D. is revealed as the Government Office Of Data, a play on the Ministry of Information from the film. Depending on your transfer, there were 27 possible starting points to your journey through the show, each with a different story and experience.

 


 

We created 60 consoles for the Department of Records, which all employees logged into using their password gained from the intranet. They can then browse all manner of files, videos and games. Each rank of employee is given a different mission to carry out within the 13 story building.

 



 

The system referenced the shared office spaces in the film by splitting the screen in two. Pairs of employees shared each console, waiting for their side of the screen to burst back into life.

 

Of course, just as in the film, you can hack the system to watch a selection of classic films or TV shows, as well as access high level integration reports (as long as Mr. Kurtzman doesn’t catch you).

 

 

Hidden away on the top floor was a secret console where employees could ‘delete’ themselves, freeing them from the system. If they tried to log into the intranet after the show they would just see a rolling video of clouds… there was also a secret method to ‘undelete’ yourself, as you can never truly escape the clutches of G.O.O.D.

 


sky

 

All of this was just part of an amazing show from Secret Cinema that spanned the entire 13 floors and basement, with countless adventures to be sought out or stumbled upon throughout the night, culminating in a stunning theatrical finale in the central core of the building.

 

 

More photos over on our Flickr here.

Future Cinema: Casablanca

 

For Future Cinema’s beautiful production of Casablanca we created the ‘French Protectorate of Morocco’ – as usual, the heroic Stephen Emslie was on development duties.

 

The site allowed people who had bought tickets for the show to book their table at Rick’s Americain, the best Bar in Casablanca.

 

book a table

 

Once they’ve booked their table, we generated a new European identity for them. They were assigned one of 6 nationalities, along with a new name from that country. This is all on a ID card they printed out, attach a photo, and brought it along to the show.

 

id2

 

Future Cinema events are normally slightly more casual than Secret Cinema (although put together by the same people), so we deliberately made this a very simple system compared to the more richer online experiences we do for Secret Cinema. This seemed to really pay off, everybody went to town with their IDs.

 

ids

Secret Cinema: The Shawshank Redemption

 

For Secret Cinema’s production of The Shawshank Redemption we helped out with the pre-narrative and designed the digital system that led the audience from buying a ticket, to being in a court room having your life stripped away from you.

 

Weeks before you attended the show, our microsite for the fictional State of Oak Hampton, took your ticket number and delivered you your new life. This would be in the form of a FaceBook cover image detailing your new name and particulars. Everyone was from America, and everyone was male (as in the film). The system, developed by our always excellent pal Stephen Emslie, generated over 12,500 realistic men’s names and profiles. You could also use a Twibbon to style your profile photo so it appears to be stapled to your profile.

 

 

Extended versions of these profiles were then printed out and handed to you when you receive your sentence in court. Which we then used throughout the experience for example if you’re dragged before the parole board, or attend a work gang.

 

The site was a very non-nonsense institutional feeling experience, with a simple form for your details and links out to further news and information from the State of Oak Hampton. Learning from our work with the Prometheus show, we streamlined the options available to the audience to make it as simple as possible, but still a unique and mysterious experience for all.

 

The Big Sale

 

We entered this year’s 48 Hour Film Project competition, which, as the name suggests, means you have 48 hours to make a film. To make sure there’s no head-starts we’re all given a strict briefing on the Friday night at the Prince Charles Cinema before we deliver our final films on the Sunday night. This years brief said that we needed to include the following in the film:

 

– a character named named Charlie Cipriani who is a minor celebrity
– some sort of cream
– a line of dialogue”Let me tell you a secret”
– a randomly assigned genre, we got Romance

 

We worked with Eze Asnaghi, so this is an official Bingo Pictures production! It was a very hectic 48 hours and I don’t think we’d ever have attempted a film like this without the strict brief, but we’re all really pleased with what we got. We even won an award; Best Ensemble Acting! Which is due to our great actors Gavin Lennon and Caroline Roussel-Barucco (Caroline hadn’t even met any of us until the day of the shoot, what a trooper). Lot’s more people to thank, but you’ll have to watch the film to see their names in the end credits ;-)

Cinema on Thames

Our chum Tom Hostler was organising his mate’s stag do as a boat trip along the Thames and he asked us to put on a little surprise for the party. While they were all merrily floating along the river somewhere, me, Jas and Chris can-do Meachin built a surprise cinema and pub on the bank of the river down near Henley. When the boats arrived all was set, the playlist started with Rambo, Cannonball Run and American Werewolf in London, the pub tent (complete with antique pub sign and working optics from Tom) was flowing, and many fine steaks gave their lives gladly on the BBQ. A good (and astonishingly cold) time was had by all.



Secret Cinema: Prometheus

 

We worked with Secret Cinema on their show for Prometheus. To say we were excited to be working with them is an understatement, it was pretty much a dream project. Our main role was motion graphics and 3D animation that was viewed all around the event (as seen above) which we gots lots of help from our pals at Framestore.

 


 

The show was huge, the biggest Secret Cinema had ever staged, and we only had a month to pull it together. In a massive disused building (195,000 square feet – the size of a city block) near Euston station, London, we helped them build the space ship Prometheus, complete with cockpit, hydroponics lab, loading bay (with actual vehicles from the film), upper class quarters, a secret restaurant, hyper sleep chambers, medical lab, mess hall and an android production line as well a chunk of the alien planet surface ready to explore. On top of this they also had to build 3 top of the line cinema to screen the film in Dolby 3D  – all of this was completed in about a month.



 

We helped out in a few ways, firstly we helped tour the building in the inception of the show and helped work out how some of the sets could be built and what was the best way to move 1,000 people through the story we wanted to tell in the show. We then moved on to helping with everything digital. We edited a promo video for Brave New Ventures – the fake company we were using to theme the event around (the actual film was kept a secret right up until the titles roll on the screen).

 

 

We also designed and built a website (enroll.bravenewventures.org/) which kicked off the narrative of you becoming an employee of Brave New Ventures once you have your ticket, with a system to allow you to choose your occupation along with instruction about what your uniform should look like and information of pre-flight missions you could attend – all of the back end programming (the hard stuff) was done by the brilliant Stephen Emslie.

It was great to walk around the event and see our animations weaved into the ship, and especially odd/awesome to have people cheering at our work as they all crowded in to the cockpit to watch the ship land. The brilliant work from the actors really bought it all to life.

 

 



 

We also built a laser scanner prop that was used on the missions to the planet surface by a member of the audience.

 


 

We very much hope to be working with these guys again.

 

More photos here.

All The Time In The World

We directed this short film back in 2008 and finished editing it in 2010. It was written by a friend of ours, Richard Johnson, and is all about what would happen if a great discovery lands in the lap of somebody who doesn’t know what to do with it. Starring another good friend of ours, the comedian, writer and actor Neil Edmond, and co-starring Rosemary Smith.

 

It picked up third place in The Science Fiction + Fantasy Short Film Festival 2011 (part of The Seattle International Film Festival), and the EMP Museum in Seattle are now screening the film daily on the largest indoor LED screen in America… which is kind of amazing.

 

We shot it in our garage with the help of many people including:

  • Colin Butler bought all his camera gear and was our director of photography
  • Paul Parsons was an extremely patient sound man (it seems a summer weekend is a popular time to get the lawnmower out)
  • Nathan McLaughlin spend an incredible amount of time and talent on the make-up for the end scene
  • Andrew Barnabas made it all sound great with his sound mixing
  • The Boob was our voice of reason during the editing












 

more photos here.